Now, I can honestly say, this is the most amazing pack I have ever seen since Valtteri's, though if I had to say which is better I would have to censor it. I remember asking you a long time ago for this pack, well, actually saying it would be great that you could make an SMB1 Expanded Pack, after seeing your SMB2 Pack. Thank you :-).ĭid something happen during those 10 weeks of inactivity? Please give credit to me when you use this pack, as it is great amounts of time, that i have spent into this pack. They are meant to give additional selection, not to replace graphics, that were made by others. "Zeric" (level-map of an SMB1-underwater level)Īlso a note about stuff in this pack: I know that several tilesets, backgrounds, and other stuff was already made before, but i have made them also, to edit the original versions and remove cutoff from them, rearrange them to fit better into SMBX and more. "program1357" (misc SMB1 level-background part-rips) "Beam Luinsir Yosho" (misc SMB1-rips sheet) I have made use of spritesheets and rips of the following people in the process: When using this pack in the SMBX-editor, you will have a harder time, when searching the different tiles in the tabs. Please note that I made another rearrange for this pack, so it fits better for PGE. As a little bonus, there is also a new tileset, which is forest-themed.Ī screenshot of all the level-tilesets in PGE (click the image for a full view): I also have added many new GFX, like new blocks for already existing tilesets, new NPCs (the skull raft is now inside, where it belongs), and also some new BGOs, to fill up the empty spaces. That means you now can just take the ".tileset"-files and put them beside the graphics into your level-folders, without the need of build a tileset with it first. This pack now is adjusted and rebuild for the PGE-editor. So I give credit to the person, who first invented that trick. I don't know who made the SMB1-underwater-background first and had the idea about placing the SMB1-water BGO on top of it (I saw it about 16 months ago if I remember correctly), but I burrowed the idea, and have build my own version of it :-). This also goes for all the level-backgrounds in the pack, which I had to take apart to every small piece, to re-arrange the backgrounds and make them more fitting for SMBX (like increasing the height of hills, so they are not almost covered by the bottom tiles of the level for example). I took almost every original graphic, and edit it, to remove some cutoff, 8x8 style, or small errors.
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